the future is bright
in 1839 a painter named paul delaroche saw a photograph for the first time. the story goes that he said: from today, painting is dead.
painting did not die. copying the world died. that became the camera's job.
three decades later came impressionism. painting stopped showing what the world looks like and started showing what it feels like to look. the machine did not end the craft. it ended the boring half of it.
the new benchmark
before ai, every piece of work had a person behind it. the good and the bad were both human, so the measure of quality was an average of us.
that measure is gone. we buried it under slop.
when someone posts a design today, your brain runs one quiet test: how far is this from what a prompt would make.
taste is the distance
here is the part people miss. slop is a gift.
the machine makes the average of everything it ate. it shows everyone, instantly and for free, exactly what having nothing to say looks like.
a baseline that visible has never existed before. and taste is simply the distance from it.
not any distance. weird for its own sake is far from the baseline too. taste is distance in a chosen direction: away from the average, toward something you actually mean.
as long as the machine can only remix its own average, that distance is the whole game. the person who has somewhere to stand will stand out more than at any point in history.
the rise of the design engineer
for decades software ran on a handoff. a designer draws a picture of the product. an engineer rebuilds the picture. two languages, one translation, and the feeling dies in it.
now look at who makes the best-feeling software right now. vercel, linear, replit. they all made the same move: they built teams where one person owns the feeling from first sketch to production. vercel says it in plain words. the designer sketches the start, then iterates with a design engineer directly in code. no handoff. no week lost in translation.
ai finishes the job. the mockup used to be the deliverable. now the real thing is. taste alone is an opinion. taste that ships is a claim.
and since every screen is cheap now, what survives is the small stuff. how a button travels. how a toast dies. what waiting feels like. the machine can generate the screen. it cannot yet care about the half second after the click.
that half second is where the design engineer lives. one hand on the feeling, one hand on the material. the only role the machine cannot average out, because the job is exactly the part the machine does not have.
one more thing
everything you just read started as my ideas. i said them out loud in rough sentences, pointed at what to cut and what to keep, and an ai found the words and held the shape.
some people find that meaningless. i think they are measuring the wrong thing.
the stand is mine. the typing is not. that is the same deal i just described for design, running on this very page.
if this post gave you something, the point proved itself. passing your taste through the tool does not dilute you. it speeds you up.
so
the machine set the baseline. taste is the distance from it. design engineering is how the distance ships.
i look at all of this and i cannot find the fear.
the future is bright.